Choose a number of friendly creatures who can either see or hear you up to your Charisma modifier (minimum 1). Starting at 11th level, you may choose to customize a weapon that has been with you for more than a month, this weapon will become an identifying mark of your fame holding as much standing as its wielder. Weapons: Simple weapons, martial weapons, firearms Beginning at 7th level, you carry yourself like a natural hero or villain, allowing you to use your presence to great effect. Once you have used this feature, you can't use it again until 7 days have passed. Mercer's archetype lets Percy armor up in full plate and go in swinging a greatsword if he wanted, with the only deterrent being his subpar strength. When you choose this archetype at 3rd level, as a result of your theological inclinations you gain proficiency in the Religion skill, and your proficiency bonus is doubled for any ability check you make that uses that skill. Once you reach 15th level, you become permanently protected by a protection from evil and good spell which cannot be suppressed or dispelled. This means that most of the advice for playing a fighter holds true for playing a gunslinger. When you make a firearm attack against a creature, you can expend one grit point to attempt to trip them up and force them back. As the gunslinger grows more comfortable with their weapons and knowledgable of combat, the become a formidable and deadly force. Prerequisites. Starting at 3rd level, when you take the Attack action and attack with a one-handed firearm that you're holding in one hand, you can use a bonus action to attack with a different one-handed firearm that you're holding in the other hand. As a gunslinger, you gain the following class features. Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The DM must determine whether an item is craftable, what materials are required and how long it will take to make. As normal, you can't increase an ability score above 20 using this feature. We use cookies to ensure that we give you the best experience on our website. Equipment. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. Preachers combine the studies of gunslingers with a pious devotion to their deity that allows them to cast spells like a paladin. Others are the model of efficiency, lying in wait and killing their targets before they knew there was any danger. Orange: OK options, or useful options that only apply in rare circumstances 3. For example, the tactician class that I recently put together is a bard minus magic (the subs will make up for that) with optimal support … Starting at 14th level, half cover counts as three-quarters cover for you. This means your AC without armor or shields is 10 + Dex Mod + Charisma Mod. (The DM may also decide if the soldiers can be equipped with different items, EX:Weapons, Armor, Magic Items, etc.). No creature can take reactions in response to this special action. This effect lasts for 1 minute or until you use this feature again, whichever comes first. On a failure, the creature is taunted by you for 1 minute. Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Gunslinger level after 1st, Armor: light armor, medium armor On a failed save, the creatures have a -1 penalty to attack rolls, damage rolls, and saving throws. Whenever you gain a level in this class, you can replace one of the paladin spells you know with another spell of your choice from the paladin spell list. Starting at 3rd level, you learn the Moralize, and Demoralize actions: As an action, you can boost your allies' morale. You also ignore any reduction to your move speed. Stats support whatever class already I have strength 18 con 20 Dex 20 wis 16 int 15 chr 16. Grit. The Gunslinger 5e is from multiple points of view like the Battlemaster warrior. Second, choose the soldier background. Second, choose the Bounty Hunter background. Starting at 7th level, you deal an additional 1d6 damage of your weapon's damage type against a creature affected by your Sniper's Mark feature. You can use only one trick shot per attack. 2. You regain all expended grit points after a short or long rest. Once you reach 10th level, your base walking speed increases by 10 feet, and you may take the Disengage action as a bonus action. Saving Throws: Dexterity, Wisdom July 4, 2016. Starting at 20th level, your Morale feature gets an additional +1 bonus to allies attack rolls, damage rolls, and saving throws, and your Demoralize feature gets an additional -1 penalty to hostile creatures attack rolls, damage rolls, and saving throws. 4. Starting at 18th level, when you make an attack roll with a firearm, you now land critical hits on a roll of 19-20. When using a firearm this way, being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls. (a) two Pistols, (b) a Rifle, (c) or a Shotgun. The Gunslinger 5e is from multiple points of view like the Battlemaster warrior. Starting at 13th level, attacks with your firearms are considered magical for purposes of overcoming resistance, and immunity. For those who want a dash of Renaissance flair, frontier adventure, or Victorian nightmare in their campaign world, this class contains options for a wide variety of gunslinging heroes. The spells you learn at 8th, 14th, and 20th level can come from the cleric spell list. The creatures you choose gain a +1 bonus to their attack rolls, damage rolls, and saving throws. Your choice grants you features when you choose it at 3rd and again at 7th, 11th, and 15th level. On a successful save, a creature becomes immune to the effects of Demoralize. Gunslinger class for 5e? Charisma is your spellcasting ability for your paladin spells, since your power derives from the strength of your convictions. Spell save DC = 8 + your proficiency bonus + your Charisma modifier, Spell Attack modifier = your proficiency bonus + your Charisma modifier. It carries distinct patterns and markings that are unique to your character. Gunslinger Possessing extraordinary aim and a lightning trigger finger, the best gunmen have many enemies, and are often little more than mysterious strangers to those they meet as they wander. You regain all expended spell slots when you finish a long rest. You become immune to the frightened condition. Jump to: navigation, search. Hit Points at 1st Level: 8 + Constitution modifier Hit Points The DM must determine whether an item is craftable, what materials are required and how long it will take to make. Slowly been tweaking the Gunslinger archetype over time, based on how it played in our last campaign, and community feedback. The Gunslinger | Full Class by heavyarms A subreddit for D&D 5e homebrew. Level 11 1d6, Level 15 1d8, Level 17 1d10, Level 20 1d12. You can use an action to taunt a creature within 60 feet of you which can see or hear you. Name: GEMINI MK-5 Tier 4: Legendary (248) GEMINI … As a Gunslinger you gain the following class features. All are formidable in their own right. Starting at level 1, you can forge modern style firearms. If you continue to use this site we will assume that you are happy with it. If you want to min/max, you WILL have to multi-class at least once depending on the class and synergies you want. You start with the following equipment, in addition to … You can choose two cantrips from the cleric spell list. The soldiers also gain the Firearm Fighting Style Feature: they gain a +2 bonus to attack rolls they make with firearms. The creature suffers normal damage and must succeed on a Strength saving throw or be pushed 15 feet away from you. GUNSLINGER A Martial Archetype for the Fighter Class. Should you die, you will come back to life 1d4 hours later as if by a true resurrection spell. So, we have got you all covered with the Gunslinger 5E features, abilities, skills, and archetypes. Your next-highest ability should be Charisma. One of my players wants to play a Gunslinger class in my 5e campaign, but the only one I can find is on the DanD wiki (which I know is not very reputable). Commanders on the battlefield are a wonder to behold. Once you reach 13th level, you gain a knack for pissing folks off just right so that their aim and focus is spoiled. For detailed information about the class, read the article below and learn about the know-how of these hyper-intelligent warriors. Gunslinger 5e Class by - Created with GM Binder. I have a gunslinger level 10 doing the Ravenloft campaign and honestly thinking of 10 levels for another class but open to ideas. It also means you can’t really be a gunslinger at level 1 or 2. The creature suffers normal damage and you make an attack roll with disadvantage against every creature in a 15-foot line directly behind the target. 1 The Gunslinger 2 Playing a Gunslinger 2.1 Quick Build: 3 Creating a Gunslinger 3.1 Requirements 3.2 Class Features 3.3 Table: The Gunslinger 3.4 Spells and Whatnot 3.4.1 Firearm Mastery 3.4.1.1 Revolvers 3.4.1.2 Snipers 3.4.1.3 Shotguns 3.4.2 Maverick 3.4.3 Quick Reload 3.4.4 Ability Score Increase 3.4.5 Extra Attack 3.4.6 Path of the Gunslinger 3.4.7 Warhead 3.4.8 … Full-Sized Gunslinger for 5E This document covers a full fledged Gunslinger. Starting at 2nd level, you ignore the loading property of firearms with which you are proficient. Green: Good options. This attack happens before the marked creature hits. ... Matt Mercer's Gunslinger homebrew is supposedly pretty good, but I haven't been able to find full … Uplevel BACK 37.9K ... [Class] Gunslinger - Fighter Archetype v1.2_text.pdf download. So, before we get too crazy, gunslinger isn’t its own class. Starting at 7th level, as long as a creature is under the effects of your Moralize feature, you have advantage on all saving throws and ranged attack rolls made with a firearm. You can use this feature a number of times equal to your Wisdom modifier (minimum of 1). Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or polearm tactics. Hit Points Beginning at 3rd level, your unique blend of martial and divine training allows you to "project" your smiting spells at a distance. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit point. To my memory, the gunslinger was the first class I added to my class list outside of the base 5e classes, and has been a favourite since day one! Starting at 13th level, when you make a ranged attack, with a firearm against a creature within 5 feet of you, you may make a melee attack against the creature as a bonus action to attempt to shove the creature. Starting at 7th level, attacks with your firearms deal 2d6 additional radiant damage against fiends and undead. As an action, you can Demoralize the oppositions' resolve. Beginning at 3rd level, you gain +1 to your AC as long as you are wearing armor. Reply Delete When you multiclass into the Gunslinger class, you gain the following proficiencies: Firearms, Tinker's tools, Back to Main Page → 5e Homebrew → Classes, https://www.dandwiki.com/w/index.php?title=Gunslinger_(5e_Class)&oldid=1419016. Tools: Tinker's tools Some are unparalleled terrors at close range, decimating foes with their unflinching resolve. To qualify for multiclassing into the Gunslinger class, you must meet these prerequisites: Dexterity 13 or higher, Wisdom 13 or higher, Proficiencies. 187. Second, choose the folk hero background. Starting at 3rd level, you gain the following: Starting at 7th level, your hit point maximum increases by an amount equal to twice your level when you gain this feature. You use your Charisma whenever a spell refers to your spellcasting ability. The Gunslinger was initially adjusted from the Pathfinder RPG when the Critical Roll webcast relocated from […] Starting at 8th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. Having a three attribute class is not impossible, players may call you MAD (multi-attribute dependent) and say it’s a bad decision. The Preacher Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. Many maneuvers enhance an attack in some way. Choose a Gunslinger Archetype, which describes the style in which you deliver your hot lead to your enemies. Using high elf race. Drawing inspiration from various historical and fictional sources, this class … Addeddate ... FULL TEXT . On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you. The point is, this is a full class which then allows for further customization via archetypes and fits the flavor of the gunslinger more. The sight of a Commander on the battlefield both raises allies’ spirits and demoralizes your enemies. As a Gunslinger you gain the following class features. Dungeons & Dragon Gunslinger [5e] Quick Build. As a gunslinger, you gain the following class features. Your choice grants features at 3rd level, and again at 7th, 13th, 15th, 18th, and 20th level. Regardless of the gunslinger's preferred method of attack. You regain any expended uses when you finish a long rest. Starting at 3rd level, as a bonus action, you mark a creature that you can see. A gunslinger's weapons are a reflection of them and are their most prized possessions. Sharpshooter Gunslinger 5.x DPS Class Guide; Saboteur Gunslinger 5.x DPS Class Guide; Dirty Fighting Gunslinger 5.x DPS Class Guide; Game Update 3.0 Class Changes: Gunslinger + Sniper; Game Update 5.0 PTS 1-5 Mined When combat starts, as long as you aren't surprised, you can draw a firearm and take an Attack action before anyone else even has a chance to roll initiative. A creature that succeeds on its saving throw is immune to your Taunt feature for the next 24 hours. Having a three attribute class is not impossible, players may call you MAD (multi-attribute dependent) and say it’s a bad decision. First, Dexterity should be your highest ability score, followed by Wisdom. At 20th level, you are so blindingly fast that no one can draw and shoot faster than you... No one. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Your allies lose this bonus if you cannot see them, or they cannot see or hear you, or you become incapacitated. Hexgunner, Mysterious Stranger and Sharpshooter. There are two versions of the archetype: a professional version is available for purchase at Dungeon Masters Guild and a free version. When you make an attack roll using a firearm, you can spend a Grit to force the target to make a Charisma saving throw against your Skill Shot save DC. Sharpshooter Gunslinger 5.x DPS SWTOR Class Guide. Here are the edits I made, in case anyone's interested. How I’d do a Gunslinger. So I'll do the math comparing several build combinations of Fighting Style and our 1st-level feat. You know three 1st-level paladin spells of your choice. You may use a bonus action on your turn to command the militia to take one of the following actions in addition to their movement: Attack, Dash, Disengage, Dodge, Help, Hide, Search, or Use an Object. In addition, you use your Charisma modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one. Third, choose for starting equipment a dagger, a handaxe, leather armor, an explorer's pack, a revolver, a rifle, 12 Bullets, and Tinker's tools. Thinking of doing a gunslinger/sorcerer combo but also thinking I might go melee as well. (This applies to extra attack, bonus action, and Two-Gun Fighting Style.). For detailed information about the class, read the article below and learn about the know-how of these hyper-intelligent warriors. HIT POINTS Hit Die: 1d8 per gunslinger level Hit Points: 8 + your Constitution modifier Second, choose the Criminal, Sage, or Soldier background, depending on how you came to be a gunslinger. Class Features. So, we have got you all covered with the Gunslinger 5E features, abilities, skills, and archetypes. The hostile creatures lose this penalty if you cannot see them, or they cannot see or hear you, or you become incapacitated. You have advantage on all attack rolls with firearms against that creature. -- Armor Class: I am removing the "Strong Personality" feature from the No Name archetype lvl 3 stuff and making it a permanent class feature. CLASS FEATURES As a Gunslinger, you gain the following class features. Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Gunslinger 5e - This is my version of the full Gunslinger class for Dungeons and Dragons 5th Edition. Spells Known of 1st-Level and Higher. All of the following are class features of the Gunslinger. This document includes the full base Gunslinger class. Starting at 20th level, your Sniper's Mark feature becomes second nature to you. You can craft ammunition in increments of 25gp per day instead of 5gp per day, See Players Handbook for "Crafting" pg. Bored with only target practice in smoggy Einbroch, Gunslingers have decided to take up adventuring, like so many from the Rune-Midgarts Kingdom, in order to live a life of excitement and fame. The point is, this is a full class which then allows for further customization via archetypes and fits the flavor of the gunslinger more. The article below gives you all the available information about the Dungeons and Dragons Gunslinger class. A spell with "Smite" in the name that can normally only be used with a melee weapon can now be used with a firearm, but only if the target is within normal range. Blue: Fantastic options, often essential to the function of your character. When you hit a creature with a firearm attack, you can expend one grit point to attempt to dizzy your opponent. First, make Dexterity your highest ability score. Log in. Class Features. But aside from those and the current discussion on Gut Shot, this is a really cool class and one of the cleanest Gunslingers I've seen for 5e! This guide also recommends certain classes should go full build such as cleric and monk. You can make a gunslinger quickly by following these suggestions. The Gunslinger. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. Starting at 1st level, you can forge modern style firearms. You can use this feature twice, regaining any expended uses when you finish a long rest. The number of attacks increases to three at 11th level in this class. At 2nd you learn to perform powerful trick shots to disable or damage your opponents using your firearms. At 10th level, you can choose another cantrip from the cleric spell list. Class Features. 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